AI Insights · Timothy · October 2021
Top 5 Theme Parks Games on iOS in South Africa for Q3 2021
Explore the performance of the top 5 theme park games on iOS in South Africa during Q3 2021, with insights on weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of the top 5 theme park games on the iOS platform in South Africa. Below is a detailed look at the weekly downloads, revenue, and active user trends for each app, based on data from Sensor Tower.
Disney Magic Kingdoms from Gameloft experienced significant growth in weekly revenue, starting from around $71 and peaking at approximately $281 in late August. Weekly downloads showed a notable increase mid-quarter, reaching 244 in the week of August 30. The app also saw a steady rise in active users, peaking at 271 in late July before stabilizing around 168 by the end of September.
Idle Theme Park - Tycoon Game by Digital Things had a mixed quarter. The weekly revenue peaked at around $130 in mid-July but saw a decline to approximately $27 by the end of September. Downloads showed a similar trend, with a high of 176 in early August, followed by a drop to 40 by the end of the quarter. Active users saw a peak of 248 in early August but gradually declined to 120 by the end of September.
Uphill Rush Water Park Racing from SPIL GAMES maintained relatively stable weekly revenue, averaging around $50-$60, with a notable peak of $109 in mid-September. The downloads fluctuated, peaking at 80 in mid-July and then declining to 22 by the end of September. Active users remained relatively stable, with minor fluctuations around 600 throughout the quarter.
RollerCoaster Tycoon® Touch™ by Atari saw a modest performance in revenue, peaking at around $68 in early July and ending the quarter with $47. Downloads experienced a peak at 73 in early August but dropped significantly to around 11 by the end of September. Active users fluctuated between 221 and 322 over the quarter, showing a relatively stable engagement.
RollerCoaster Tycoon® Classic, also from Atari, saw lower engagement compared to its counterpart. Weekly revenue peaked at around $56 in early August but dropped to $16 by the end of September. The app did not record any downloads or active user data during this period.
For more detailed insights and analysis, visit Sensor Tower.